Open3D (C++ API)  0.19.0
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open3d::visualization::glsl::TexturePhongShaderForTriangleMesh Class Reference

#include <TexturePhongShader.h>

Inheritance diagram for open3d::visualization::glsl::TexturePhongShaderForTriangleMesh:
open3d::visualization::glsl::TexturePhongShader open3d::visualization::glsl::ShaderWrapper

Public Member Functions

 TexturePhongShaderForTriangleMesh ()
Public Member Functions inherited from open3d::visualization::glsl::TexturePhongShader
 ~TexturePhongShader () override
Public Member Functions inherited from open3d::visualization::glsl::ShaderWrapper
virtual ~ShaderWrapper ()
 ShaderWrapper (const ShaderWrapper &)=delete
ShaderWrapperoperator= (const ShaderWrapper &)=delete
bool Render (const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view)
void InvalidateGeometry ()
const std::string & GetShaderName () const
void PrintShaderWarning (const std::string &message) const

Protected Member Functions

bool PrepareRendering (const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final
bool PrepareBinding (const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view, std::vector< Eigen::Vector3f > &points, std::vector< Eigen::Vector3f > &normals, std::vector< Eigen::Vector2f > &uvs) final
Protected Member Functions inherited from open3d::visualization::glsl::TexturePhongShader
 TexturePhongShader (const std::string &name)
bool Compile () final
void Release () final
bool BindGeometry (const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final
bool RenderGeometry (const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final
void UnbindGeometry () final
void SetLighting (const ViewControl &view, const RenderOption &option)
Protected Member Functions inherited from open3d::visualization::glsl::ShaderWrapper
 ShaderWrapper (const std::string &name)
bool ValidateShader (GLuint shader_index)
bool ValidateProgram (GLuint program_index)
bool CompileShaders (const char *const vertex_shader_code, const char *const geometry_shader_code, const char *const fragment_shader_code)
void ReleaseProgram ()
void SetShaderName (const std::string &shader_name)

Additional Inherited Members

Protected Attributes inherited from open3d::visualization::glsl::TexturePhongShader
GLuint vertex_position_
GLuint vertex_uv_
GLuint vertex_normal_
GLuint MVP_
GLuint V_
GLuint M_
GLuint light_position_world_
GLuint light_color_
GLuint light_diffuse_power_
GLuint light_specular_power_
GLuint light_specular_shininess_
GLuint light_ambient_
GLuint diffuse_texture_
int num_materials_
std::vector< int > array_offsets_
std::vector< GLsizei > draw_array_sizes_
std::vector< GLuint > vertex_position_buffers_
std::vector< GLuint > vertex_uv_buffers_
std::vector< GLuint > vertex_normal_buffers_
std::vector< GLuint > diffuse_texture_buffers_
gl_util::GLMatrix4f light_position_world_data_
gl_util::GLMatrix4f light_color_data_
gl_util::GLVector4f light_diffuse_power_data_
gl_util::GLVector4f light_specular_power_data_
gl_util::GLVector4f light_specular_shininess_data_
gl_util::GLVector4f light_ambient_data_
Protected Attributes inherited from open3d::visualization::glsl::ShaderWrapper
GLuint vertex_shader_ = 0
GLuint geometry_shader_ = 0
GLuint fragment_shader_ = 0
GLuint program_ = 0
GLenum draw_arrays_mode_ = GL_POINTS
GLsizei draw_arrays_size_ = 0
bool compiled_ = false
bool bound_ = false

Constructor & Destructor Documentation

◆ TexturePhongShaderForTriangleMesh()

open3d::visualization::glsl::TexturePhongShaderForTriangleMesh::TexturePhongShaderForTriangleMesh ( )
inline

Member Function Documentation

◆ PrepareBinding()

bool open3d::visualization::glsl::TexturePhongShaderForTriangleMesh::PrepareBinding ( const geometry::Geometry & geometry,
const RenderOption & option,
const ViewControl & view,
std::vector< Eigen::Vector3f > & points,
std::vector< Eigen::Vector3f > & normals,
std::vector< Eigen::Vector2f > & uvs )
finalprotectedvirtual

◆ PrepareRendering()

bool open3d::visualization::glsl::TexturePhongShaderForTriangleMesh::PrepareRendering ( const geometry::Geometry & geometry,
const RenderOption & option,
const ViewControl & view )
finalprotectedvirtual

The documentation for this class was generated from the following files: