Open3D (C++ API)  0.19.0
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Cloud.h File Reference
#include <time.h>
#include <algorithm>
#include <cmath>
#include <iomanip>
#include <iostream>
#include <map>
#include <numeric>
#include <unordered_map>
#include <vector>

Go to the source code of this file.

Data Structures

class  open3d::ml::contrib::PointXYZ
struct  open3d::ml::contrib::PointCloud

Namespaces

namespace  open3d
namespace  open3d::ml
namespace  open3d::ml::contrib

Functions

PointXYZ open3d::ml::contrib::operator+ (const PointXYZ A, const PointXYZ B)
PointXYZ open3d::ml::contrib::operator- (const PointXYZ A, const PointXYZ B)
PointXYZ open3d::ml::contrib::operator* (const PointXYZ P, const float a)
PointXYZ open3d::ml::contrib::operator* (const float a, const PointXYZ P)
std::ostream & open3d::ml::contrib::operator<< (std::ostream &os, const PointXYZ P)
bool open3d::ml::contrib::operator== (const PointXYZ A, const PointXYZ B)
PointXYZ open3d::ml::contrib::max_point (std::vector< PointXYZ > points)
PointXYZ open3d::ml::contrib::min_point (std::vector< PointXYZ > points)