                           Super Breakout for the Psion 5
                                v1.00 September 1997

This is a version of the classic computer game Breakout.  The object of the game is to use 
the paddle at left to bounce the ball into the bricks at the right until all the bricks have 
been cleared, advancing you to the next skill level.  Bricks are worth more points apiece 
as you reach the rows further to the right, but the ball will move slightly faster when it 
is bounced back from a brick further from the paddle.  You may control the direction of the 
ball by controlling where the paddle hit the ball.


1. Installation Instructions

Unzip and transfer the "Breakout" folder into the psion's "System/Apps" folder using PsiWin 
and the Windows Explorer.  You may need to select "view all files" from the explorer in 
order to see the Psion system folder.  As soon as this application sits in its own Breakout 
folder within the Apps folder, it should appear as an icon on the Extras bar.


2. How to Play

ACTION	KEYS
------  ----
UP	q, Q or UP ARROW
DOWN	z, Z or DOWN ARROW
STOP	SPACE BAR
PAUSE	p or P
SOUND 	s or S
QUIT	q or Q


3. Registration

This program is shareware.  Enjoy it, playtest it, and then send me a few bucks if you like 
it.  If you do, I'll send back a password to disable the registration reminders.  I'd 
suggest sending U.S. $10 to $20, but feel free to send more.  As I'm getting a doctorate in 
philosophy, I naturally need all the money I can get (somehow thinking through philosophical 
problems is much easier when I can afford good beer).  Seriously though registrations allow 
me to keep bug fixes and updated releases in the pipeline.

If there's enough interest I might have some ideas for future program enhancements:  
spiffier animation routines and some challenge levels (hit the bricks in order for 
extra points) and so on.  Or maybe I'll tackle Sideways Tetris.


4. Feedback and bug reports

Email your bug reports, comments, suggestions and whatnot to me at 
"rohrer@darkwing.uoregon.edu"  In this first release I've left most of the 
program un-error trapped, so please describe any errors as fully as possible 
and send it along.


5. Tips 			(are graciously accepted)

Pressing the up or down key more than once will accelerate the paddle's movement in 
that direction (up to a point--don't overwork your keyboard).  You can use the opposite 
direction key to brake as well.

Use the space key to stop the paddle on a dime.
 
Turn off the sound if the beeps sound weird--your batteries are getting low.

Learning to aim will require some careful observation and experimentation, but there 
is no randomness in the underlying routines.  In addition to controlling where the 
ball hits the paddle, you may put english on the ball by hitting it with a moving paddle.

Try to aim the ball behind a layer of bricks and you may rack up lots of points 
very quickly as the ball bounces between brick layers.

In addition to the keys described in the help window, I have left some of my 
debugging tools in place as easter egg functionality.  Happy hunting!

6.  Version History

01 September 1997 V1.0
13 September 1997 V1.01
