Message-ID: <3D37930D.90305@museworldSPAMSUCKS.com>
Date: Thu, 18 Jul 2002 21:18:21 -0700
From: Curt Siffert <siffert@museworldSPAMSUCKS.com>
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Subject: Re: z6 graphics
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Are there any plans to make a version of frotz for OS X that can
handle the sound/pictures media?  Like a non-terminal version.

Curt


Dave wrote:
> Curt Siffert <siffert@museworldspamsucks.com> wrote:
>
>>Is it possible to see the graphics for a z6 game (like infocom) in os x
>>or linux?  and sounds?
>
>
> Sounds work fine under Linux and *BSD.  With *BSD the ports/pkgsrc version
> is patched to fix the scratchy sound problem.  It is a bit clunky because
> you need to put the sound files in a subdirectory called "sound/" off the
> directory where the gamefile is.  So, if you have
> "$HOME/infocom/sherlock.z5", put the .snd in "$HOME/infocom/sound/".  This
> clunkiness will be fixed by Blorb support.
>
>
>>Looks like frotz only does outlines, and is going to blorb/glulx - I
>>think that skips the z6 stuff doesn't it?
>
>
> I'm adding Blorb support for using sound and graphics.  Glulx is an
> entirely different virtual machine from the Z-machine.  I think you might
> have been thinking that Frotz might use Glk for I/O.  I considered doing
> this, but decided against it for various reasons including a desire to
> have full V6 support.
>
> Right now, you can use xfrotz, which is based on Frotz 2.32, and as such
> lacks a lot of the bugfixes and enhancements of the current codebase.
>
>

