Newsgroups: rec.games.int-fiction
Path: news.duke.edu!newsgate.duke.edu!nntp-out.monmouth.com!newspeer.monmouth.com!nntp.abs.net!uunet!dca.uu.net!ash.uu.net!world!not-for-mail
From: buzzard@TheWorld.com (Sean T Barrett)
Subject: Re: Just a general question
Sender: news@world.std.com (Mr Usenet Himself)
Message-ID: <GMpusE.L8E@world.std.com>
Date: Tue, 13 Nov 2001 01:57:49 GMT
References: <8bb6245f.0111121703.2e34da90@posting.google.com>
Nntp-Posting-Host: sgi01-g.std.com
Organization: The World Public Access UNIX, Brookline, MA
X-Newsreader: trn 4.0-test72 (19 April 1999)
Lines: 23
Xref: news.duke.edu rec.games.int-fiction:66384

Lark <laxgrrl@hotmail.com> wrote:
>Hi. I'm new to rgif but I have a couple posts on raif. I was reading
>some reviews for Varicella and noticed that some people felt, for lack
>of a better term, that there were things that Primo knew that we
>didn't, such as his "master plan". If the PC is a defined character,
>what are your opionions on him/her knowing something the player
>doesn't know?

As a person who has made this complaint and also written games
where the PC keeps secrets from the player, I will note that my
complaint should not be that the PC has knowledge that the player
doesn't, but rather that the PC shouldn't taunt the player with
his/her superior knowledge, and that, in general, I find it breaks
immersion if the PC knows how to, say, operate some equipment or
solve a puzzle, but the player is made to work it out for him or
herself.

However, I don't think Adam was particularly concerned with
immersing us in the character of Primo, so I should probably
withdraw the complaint entirely; but it was frustrating at
the time.

SeanB
