Subject: Re: Magic Toyshop hint please
Date: Thu, 18 Oct 2001 13:58:55 -0400
From: Sam Carmean <samc@witts.end>
Newsgroups: rec.games.int-fiction
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In article <181020011337406389%samc@witts.end>, Sam Carmean
<samc@witts.end> wrote:

> In article <ant181615bbafNdQ@oakseed.demon.co.uk>, James Taylor
> <SEE_MY_SIG@nospam.demon.co.uk> wrote:
>
> > Hi,
> >
> > I need a hint for Magic Toyshop. My specific problem is:
> >  .
> >  .
> >  .
> >  .
> >  .
> >  .
> >  .
> >  .
> >  .
> >  .
> >  .
> >  .
> >  .
> >  .
> >
> > How to beat Catharine at naughts and crosses (tic-tac-toe).
> >
> > We all know that naughts and crosses is a draw when played
> > properly by both players, and we're both playing properly.
> > I've tried playing deliberately defective moves to confuse
> > her but she naturally just takes advantage and wins.
> > So what's up?
> >
> > I could use some gentle hints about how to approach this.
> > Thanks.
>
> I think the game is just there to give you something to do indefinitely
> (maybe a programming exercise for the author); you can't win, and don't
> have to.  Someone correct me if I'm wrong.

Well, in light of Dan Shiovitz's reply, I stand corrected!
