Newsgroups: rec.games.int-fiction
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From: buzzard@world.std.com (Sean T Barrett)
Subject: Re: What now? (Was: Re: Game to start off with.)
Message-ID: <GI9qMu.Gtr@world.std.com>
Date: Sat, 18 Aug 2001 14:52:06 GMT
References: <Xns90F66ECB4785Ds1fc@130.133.1.4> <vd1rntcmd606b6ak7f1tjh89h891r8qis8@4ax.com> <9_pf7.9853$5t1.20384@nntpserver.swip.net> <passenger_pigeon-1C6CC0.23270317082001@news-server>
Organization: The World Public Access UNIX, Brookline, MA
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Passenger Pigeon  <passenger_pigeon@hotmail.com> wrote:
><trumgottist@bigfoot.com> wrote:
>> What about the dead ends? I've read that you have to do something very
>> illogical in the beginning or you won't be able to win?
>
>Actually, you can do the completely illogical thing later in the game.
>It just isn't any more logical to do it by then.

This comment would seem to imply "it's not a dead end".

>You can finish every puzzle in the game except three without doing that,
>though, so once you find out what you're supposed to do (how you do
>this, I don't know), the replay doesn't take too long.

"replay" would seem to imply "dead end".

If you can finish every puzzle in the game except three without
doing it, then if you need to replay it, the replay is going to
take *longer* than in a game where the dead end is early.  Methinks
you're trying to find virtue where this is none.

SeanB
