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From: buzzard@world.std.com (Sean T Barrett)
Subject: Re: Trinity: Explanation Please. (HEAVY SPOILERS)
Message-ID: <GGL0qI.oq@world.std.com>
Date: Mon, 16 Jul 2001 19:56:42 GMT
References: <T_o37.266$jB4.84992@news.pacbell.net> <9isrgc$pnu$1@bob.news.rcn.net> <GGJw3y.AI4@world.std.com> <tl6fhj7rtdpb95@corp.supernews.com>
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Xref: news.duke.edu rec.games.int-fiction:64284

L. Ross Raszewski <lraszewski@loyola.edu> wrote:
>On Mon, 16 Jul 2001 05:19:10 GMT, Sean T Barrett <buzzard@world.std.com> wrote:
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>>The last was the operating assumption for how I understood it,
>>except this doesn't make much sense either--if the explosions were
>>so much bigger and they made nuclear weapons anyway, wouldn't they
>>have scaled them down?
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>nuclear war, but in actuality, he's tryign to *preserve* a history in
>which nuclear weapons are, essentially, just really big bombs, not the
>end of existence.

I'd have said "create" not "preserve".

>It's more than implied that the protagonist is trapped in
>a time-loop by the end of the game, but perhaps this isn't quite what
>we think. Maybe he does not continuously try to sabotage Trinity, but,

Is it really implied that he's in a loop? As I said, I didn't get
to see the ending of the game, but the impression I got was that
he gets back to Kensington Gardens, and a missile descends--but
there's no mention of a white door and etc. If that's true, then one
could infer that a white door would appear, which would imply a loop;
but if he's really changed history or is in a different timeline
or whatever, why not assume that there's no more white door, and
no loop at all?

SeanB
