Newsgroups: rec.games.int-fiction
Subject: Re: Saving Alley [photopia] [SPOILERS]
References: <3ac78359.170188781@News.CIS.DFN.DE> <9a82gp$t7k$1@news6.svr.pol.co.uk> <3aca40f4.349827626@News.CIS.DFN.DE> <Pine.LNX.4.21.0104032305180.30169-100000@iabervon.org>
From: Alex Schroeder <kensanata@yahoo.com>
Date: 04 Apr 2001 18:43:23 +0200
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Daniel Barkalow <iabervon@iabervon.org> writes:

> Perhaps it would be based on a number of variations in how you do the
> early puzzles, with no meaningful way to know what will cause it: just the
> sum of little things that change timing and so forth.

I just finished it yesterday.  :) I was expecting Alley's death from
reading a spoiler or other on this newsgroup, so I was weary, affraid.
And as we drive through the city, I suddenly KNOW that we'll meet the
drunks from the first scene.  And I type "stop".  And the character
hits the breaks, but we crash none the less.  During the rest of the
game I was actually never sure wether Alley had actually died or
wether she had survived.  The only hint was talking to the stone
queen.  Anyway, as I wrote "stop" and read the response, I felt that
if only I had stopped earlier... (that was when I tried "slow"
"careful" and finally settled to just one more "talk to alley"...)

Alex.
--
http://www.geocities.com/kensanata/
Coffee should be black as hell, strong as death and sweet as love.
	-- Turkish proverb
