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From: buzzard@world.std.com (Sean T Barrett)
Subject: Re: Quick reactions to games [spoilers for Photopia]
Message-ID: <GB3MM1.26E@world.std.com>
Date: Sun, 1 Apr 2001 05:44:25 GMT
References: <99rsft$6gh$1@grendel.conectiv.net> <It3x6.9242$SB2.841085@ruti.visi.com> <GB26Lp.B5r@world.std.com> <bhrx6.9628$SB2.907750@ruti.visi.com>
Organization: The World Public Access UNIX, Brookline, MA
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Xref: news.duke.edu rec.games.int-fiction:62006

A tiny and probably unnecessary clarification.

David Thornley <thornley@visi.com> wrote:
>Sean T Barrett <buzzard@world.std.com> wrote:
>>On the other hand, there are elements that are typical of Cadre, and
>>if those elements are the things that irk you, it could be a problem.
>>The one I am most aware of is that Cadre often does things which (to
>>me) ruin mimesis/immersion.
>
>These games generally worked for me, within their limits.  It's
>obvious what 9:05 is trying to do, and the notes in Shrapnel

I love almost all of Cadre's games, but they all work for me in a very
different way than the typical work of IF, since for me they are
non-immersive.  That he can make compelling works without getting
me immersed is all the more impressive.

>At one point, you (as Varicella) are told something that strongly
>implies that you are meant to play the game, fail, and collect
>information until you learn enough to succeed.

Hmm, I either missed that or didn't get that far.

>If you have problems
>with running such a PC, I do understand, and, yes, it will
>interfere with enjoying the game.

I guess Adam's works generally achieve suspension of disbelief
and perhaps the typical prose fiction identification-with-protagonist
for me, and that is enough, but I'd hate it if every game ever
written were that way.

SeanB
