Newsgroups: rec.games.int-fiction
Subject: Metamorphoses, by Emily Short (II)
From: Alex Schroeder <kensanata@yahoo.com>
Date: 01 Apr 2001 00:19:25 +0200
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I finished playing the game.  :)  I'm still very impressed with it.

Some comments: While wandering through the tower, I thought that the
motivation for some of the rooms was unclear -- it didn't make sense
in the same way that wandering through a house or a castle makes.  Why
this?  Why that?  Why the symmetry?

But then, on the other side: As you solve the major riddles, the
flashbacks really impressed me.  These, and the remaining few hints at
your relationship with your master, were very well done.  In only a
few words I had a feeling for the relationship.  Why I did the things
I did, eventhough I, Alex, wouldn't like having such a subservient
attitude.  An element of trust, fatherly love, perhaps, independence
while away, longing for home.  Very impressive, as I said.

On the technical side: Reading the walkthrough made me realize how
different my solutions to the puzzles were.  Wow!  I knew they had
several solutions, but somehow my solution seemed so /natural/!  And
reading the walkthrough, I realized how many things I might have done
different.  :)

Another technical point: I was also impressed at the possibility of
using certain items to find even more descriptions.  Eventhough they
didn't help me solve the puzzles, I spent some time running through
the rooms and looking at all the objects again.

Alex.
--
http://www.geocities.com/kensanata/
Coffee should be black as hell, strong as death and sweet as love.
	-- Turkish proverb
