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From: buzzard@world.std.com (Sean T Barrett)
Subject: Re: [IF Bookclub] It Lives!  Bad Machine and Suspended on for February
Message-ID: <G6xAE2.Do1@world.std.com>
Date: Wed, 10 Jan 2001 01:20:24 GMT
References: <93fv8i$ai2$1@joe.rice.edu>
Organization: The World Public Access UNIX, Brookline, MA
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Xref: news.duke.edu rec.games.int-fiction:60501

Lucian Paul Smith <lpsmith@rice.edu> wrote:
>After seeing what worked better and what worked worse last time around,
>I've made a couple changes to the scheduling and overall format this
>time.  So, starting now, expect to see:

Of course this is exactly the wrong time to recommend a format
change, but I thought I'd throw this out: since what with the
comp, we have an awful lot of games coming out, one of the big
problems people are concerned with these days is that people
feel they have to release their game in the comp for it to get
any attention.

If one wanted primarily to encourage people to write games and
not save them for the comp, one might want to organize a bookclub-like
group that actively plays and discusses games that JUST came out
(say in the last month), so that the odds will be better that
people might be willing to play (because they're less like to
have played it before, because it's fresh in people's minds;
because, in other words, it's more like the comp experience).

Of course, if that is not one's primary goal, one might organize
a bookclub-like group with a different focus; but the existence of
one bookclub would make it difficult to start another one with the
other focus, since people only have so much attention to go around.

This is more or less just a random thought I thought I'd throw
out there rather than a deeply-held belief of mine.

SeanB
