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From: erkyrath@netcom.com (Andrew Plotkin)
Subject: Re: Rating systems
Message-ID: <erkyrathDvKrp5.4x@netcom.com>
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Date: Sat, 3 Aug 1996 18:36:41 GMT
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Dave Robertson (saga@cs.otago.ac.nz) wrote:
> In article <8lyOQ1m00WB3N3d0oI@andrew.cmu.edu>, "Andrew C. Plotkin"
> <erkyrath+@CMU.EDU> wrote:
> > 
> > Merciful: You only ever need one save file, and that only if you want to
> > turn the computer off and go to sleep. You never need to restore to an
> > earlier game.
> > Polite: You only need one save game, because if you do something
> > fatally wrong, it's blatantly obvious and you'll *know* better than to
> > save afterwards.
> > Tough: There are things you can do which you'll have to save before
> > doing. But you'll think "Ah, I'd better save before I do this."
> > Nasty: There are things you can do which you'll have to save before
> > doing. After you do one, you'll think "Oh, bugger, I should have saved
> > before I did that."
> > Cruel: You think "I should have saved back in the third room. Now I'll
> > have to start over."

> I'd like to suggest
>
> Real Life: There is no facility to save.

One can't argue with that. Although I've only ever played one game in 
that category -- the one set in Australia, I forget the title -- and I 
gave up on it almost immediately.

--Z
-- 

"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the
borogoves..."
