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From: Matthew Murray <i9717029@wsunix.wsu.edu>
Subject: Re: Masterpieces and "Journey"
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Date: Wed, 7 Aug 1996 06:05:14 GMT
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On 6 Aug 1996, Nudnick T. Furd wrote:

> Out of the 33 Infocom games in "Masterpieces," only 32 are pictured on the
> back of the package and CD booklet, presumably because 4 rows of 8 look
> best. The game omitted is "Journey." Any theories as to why they chose it?
> ("Because it sucks" is not a valid response.)

	I really would like to SEE this.  <growls at Software, Etc.>
	Maybe because they omit the best?  (No... I'm sure AMFV is there.)
	Oh well... I personally like Journey and feel bad that its picture
would have been omitted.  To anyone who hasn't played it yet: Don't let
that stop you!  Despite its frustrating linearity, Journey is a wonderful
game.  It's the type of light-adventure/RPG hybrid that makes you wonder
why games actually need all the graphics and sound they're given today to
be even half as good as it is.  (Actually, for me, AMFV does it to an even
greater degree.  Journey DOES have graphics, but they >do not< get in the
way of a great story.  Graphics of any sort in AMFV would cheapen the
experience--thank goodness it was made before!)
	What have we learned from this message?  (1) Play A Mind Forever
Voyaging.  (2)  Play Journey.
	We now return you to your regularly scheduled newsgroup.  ;)

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