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From: librik@netcom.com (David Librik)
Subject: Re: Scott Adams Adventures 1-12
Message-ID: <librikDnD1J0.Lu7@netcom.com>
Organization: Icy Waters Underground, Inc.
References: <312CB0C5.268C@cwo.com> <312df036.15475151@news.cris.com>
Date: Mon, 26 Feb 1996 01:59:24 GMT
Lines: 40
Sender: librik@netcom15.netcom.com

Archiver@comp.sys.atari.8bit (8 bit Archiver !) writes:

>You are missing a few. There was also:
>S.A.G.A.'s (Scott Adams Graphic Adventure's) - As far as I know, only
>	the first 6 of the 12 adventures were converted to this style.
>Buckaroo Bonzai
>Spiderman
>The Hulk
>The Fantastic Four
>Saigon - The Final Days
>Curse of Crowley Manor
>Escape From Traam
>Earthquake - San Francisco 1906
>Labyrinth of Crete
>Stone of Sisyphus
>Morton's Fork

>Some of these weren't actually "text" adventures as such but graphic /
>text adventures, while others were more akin to rpg's, but they were
>all put out by Scott Adams or his company Adventure International.

"Saigon" "Curse of Crowley Manor" "Earthquake" and "Traam" were written
by Jyym Pearson, and used a very different text-adventure interface.
(Pearson's later adventures were "Lucifer's Realm" and "The Paradise Threat",
published by Med Systems Software which later became ScreenPlay.)

"Spiderman" "Hulk" and "Fantastic Four" were written by Scott Adams,
under license from Marvel Comics.

"Stone of Sisyphus" and "Morton's Fork" were Dunjonquest-like hack-and-slash
games.

If you're going to start listing everything Adventure International put out,
you'll be here a long time -- but if you want to, you can find one of their
old ads in computer magazines, where they showed (in tiny pictures) every
package they sold.  I do remember two "Kid-ventures" with front covers so
horribly cute that no child would ever choose to play them.

- David Librik
librik@cs.Berkeley.edu
