Newsgroups: rec.games.int-fiction
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From: london@ERE.UMontreal.CA (London David)
Subject: Firwitch (was Re: Favorite games on If-archive?)
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Organization: Universite de Montreal
References: <Pine.HPP.3.91.950727195540.7186B-100000@acg60.wfunet.wfu.edu> <3vbj8r$6bg@crl9.crl.com>
Date: Sat, 29 Jul 1995 02:24:46 GMT
Lines: 35

In article <3vbj8r$6bg@crl9.crl.com> rad@crl.com (Robert A. DeLisle) writes:
>Jeffrey F. Miller (millejm3@wfu.edu) wrote:
>: I've downloaded the games from if-archive/Infocom/games directory at 
>: ftp.gmd.de and have recently started looking at the games in 
>: if-archive/games/pc.  Good Lord!  I've downloaded the index, but 
>: considering how much time it takes for me to download the games, I was 
>: wondering if I might ask for suggestions of good games to try before I 
>: plunge in headfirst.  I did get Shades of Grey, Rimworld, and the 
>: Multi-Dimensional Thief, because people have talked about them on this 
>: group (I figure if people are asking for hints, people must be playing 
>: the games!).  Thanks in advance!
>
>If you are experienced and have lots of patience, get Klaus.zip
>It is very funny or was for me.
>S.O.S. is a theater adventure -- you have a dictionary to read for help.
>Skyland is a medium skill, rather interesting game.
>Abbey and Hampton Manor are hard.
>McMurphy's Mansion is the classic for beginners, but not that easy.
>Elsinore is interesting if a bit tedious.
>All of the above are registered.
>Of those by group members--all are good.
>Curses is classic for the experienced.
>Busted and Enhanced are rather short (once you solve them, heh, heh)
>Firwitch and Save Princeton were fun.
>A prolific game writer is John Olson -- his are easy and there are solutions.
>Each set has 3 games: horror30.zip  crypt.zip magic.zip  one more
>The Unnkulian Unventures are recommended -- all of them.
>I know this isn't all, so others can add to it.  

I haven't played anywhere near all the above games, but I will second the
recommendation for Firwitch. In fact, I thought the game was perfect. No
wasted rooms, all riddles completely logical with no verb-guessing, and
the story was fun. Kudos to John Baker!

David London
