Newsgroups: rec.games.int-fiction
Path: nntp.gmd.de!newsserver.jvnc.net!newsserver.hcc.com!news
From: kennedy@kennedy.bridgewater.ne.hcc.com
Subject: Re: More Journey questions! 
Message-ID: <1995May12.195115.7584@hcc.com>
Sender: news@hcc.com (USENET News System)
Nntp-Posting-Host: kennedy.bridgewater.ne.hcc.com
Reply-To: kennedy1@bwmail1.hcc.com
Organization: Hoechst Celanese
X-Newsreader: IBM NewsReader/2 v1.1a
References: <Pine.OSF.3.91.950504181042.20835A-100000@unicorn.it.wsu.edu> <1995May8.220129.10865@hcc.com>  <Pine.OSF.3.91.950510085730.1758D-100000@unicorn.it.wsu.edu>
Date: Fri, 12 May 1995 19:51:15 GMT
Lines: 13

In <Pine.OSF.3.91.950510085730.1758D-100000@unicorn.it.wsu.edu>, Matthew Murray <i9717029@wsunix.wsu.edu> writes:
>     How much did it change from the earlier beta versions?  Did any big 
>things not make it into the final product?  Or, were any big things added?

The overall shape of the plot was constant, but there were many changes in
detail.  Neither beta had any artwork at all -- in the art window, a text
description appeared saying what the art was supposed to look like.  The first
beta was virtually unplayable, as the version-6 Z-machine engine was extremely
unstable at that time.  "Journey" and "Prism" (later renamed "A Mind Forever
Voyaging") were the only really _bad_ Infocom beta's we saw, in that respect;
in both cases, we got a better beta later.  (We must have beta tested about
one third of the games, starting with "Cutthroats".)

