Newsgroups: rec.games.int-fiction
Path: nntp.gmd.de!Germany.EU.net!howland.reston.ans.net!pipex!uknet!festival!dcs.ed.ac.uk!mnd
From: mnd@dcs.ed.ac.uk (Martin Dunstan)
Subject: Re: Curses help needed (warning: spoilers)
Message-ID: <D2Gn73.E8y@dcs.ed.ac.uk>
Sender: cnews@dcs.ed.ac.uk (UseNet News Admin)
Organization: Department of Computer Science, University of Edinburgh
References: <3f3g5o$1f9@jac.zko.dec.com>
Date: Sun, 15 Jan 1995 18:54:39 GMT
Lines: 36

(spoilers follow)






In article <3f3g5o$1f9@jac.zko.dec.com>,
Paul S. Winalski <winalski@gemgrp.enet.dec.com> wrote:
>no way to pick Austin up and carry him.  He likes to play with the robot
>mouse, but the mouse's wheels spin on the floor in the Souvenir Room and so I
>can't send it south through the "wall".  So what gives here?

   Maybe if you frighten him he might forget himself. Aunt Jemima manages
to frighten him ... The mouse is used for something else.


>says the soil isn't suitable.  At the beanstalk, I just turn the earth around
>without making any progress.  The game won't let me dig at the croquet lawn,
>saying that if I do so, I'll end up uprooting the pole.  This, of course, is

   Well you could always try uprooting the pole first so that it is no
longer a croquet lawn ... anyway, you don't need to worry about digging
just yet as you will be told later on where you need to.


>something I'd like to do--I suspect it might be another of the Rods.

   Hmm, can't you just 'get' the pole?

   By the way - the objects that transform into Rods are usually related
to the purpose that the Rod performs ...


   Martin

