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From: ceforma@rs6000.cmp.ilstu.edu (Christopher E. Forman)
Subject: Re: Spellbreaker bug!!
Message-ID: <1994Nov29.181356.80825@rs6000.cmp.ilstu.edu>
Date: Tue, 29 Nov 1994 18:13:56 GMT
References: <3b2vo5$j57@news.bu.edu> <Czwun6.JxB@serval.net.wsu.edu> <4iqVSQ  0g
Organization: Illinois State University
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The Essential Addition (rbryan@netcom.com) wrote:

: What is the point here?

Well, it was originally to determine whether the Girgol/Blorple solution
to opening the gold box in Spellbreaker was a bug or not.  Seems we kind
of got off track.

:                          Would you like to complain to Lebling?  I'm
: sure he'll get a kick out of laughing at all of us for having so much
: time on our hands that we can somehow nitpick about how unfair he was for
: not anticipating your incorrect moves.

No, I don't want to complain to Lebling.  He is one of the greatest
adventure writers of all time, and I have nothing but the utmost respect
for him.  However, if you remember, Infocom always put a little paragraph
in their manuals encouraging players to send in their input, telling if
a certain puzzle was too hard or easy, informing them of bugs, or just
giving suggestions.  I was merely trying to point out that the case in
Spellbreaker is a bug, and not something Lebling put in the game on
purpose.  I think people accept that now, so I'll shut up.

: Let me point something out to you all.  It isn't Infocom's style to put a
: recurring avalanche into a game without providing a solution.  Have you
: ever heard the one about the man who said to the doctor, "It hurts when I
: do this," whereupon the doctor replied, "Then don't do that?"  Infocom
: doesn't work that way.  If it hurts, then Infocom provides a remedy.

IF Infocom knows it hurts.  In many cases, bugs go undiscovered for months.
No program is perfect.

Okay, now I'll shut up.

Really.

