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From: mnd@dcs.ed.ac.uk (Martin Dunstan)
Subject: Re: Curses: Austin + more help (spoilers)
Message-ID: <D1454r.3qH@dcs.ed.ac.uk>
Sender: cnews@dcs.ed.ac.uk (UseNet News Admin)
Organization: Department of Computer Science, University of Edinburgh
References: <1994Oct19.140654.16861@Princeton.EDU> <3cs6r5$j8u@newsbf01.news.aol.com>
Date: Tue, 20 Dec 1994 14:19:39 GMT
Lines: 32

In article <3cs6r5$j8u@newsbf01.news.aol.com>, Ncretc <ncretc@aol.com> wrote:
>In article <1994Oct19.140654.16861@Princeton.EDU>,
>adam@bonnet.princeton.edu (Adam Justin Thornton) writes:
>
>you figured out how to identify rods... but I didn't.  I've got them in
>separate places now to keep them apart, but that's not the solution. 
>HELP?

(mild spoiler follows)






   I spent most of the game (about 400 points worth) leaving the rods
in pre-determined places so that I could identify them as I couldn't find
a way of marking them too! The solution is a little obscure even if you are
fluent in hieroglyphics but the best hint I can give is to find an object
that apparently does nothing. See if you can put a rod in it and if it
fits perfectly you're onto a winner. *grin* Actually identifying the rods
in this way without killing yourself is another puzzle ...

   Again, like most of Curses, if you find an object that you can interact
with (touch it, look at it etc) then it is probably relevent to the game. If
you come across an object and haven't found a use for it then be patient and
you might later. This means that if you get stuck at some point and can't think
what object to use try all the ones that appear useless and something might
happen!

   Martin

