Newsgroups: rec.games.int-fiction
Path: gmd.de!nntp.gmd.de!newsserver.jvnc.net!howland.reston.ans.net!agate!news.ucdavis.edu!csus.edu!netcom.com!librik
From: librik@netcom.com (David Librik)
Subject: Re: Scott Adam's "Savage Island"
Message-ID: <librikCxv04B.FLz@netcom.com>
Keywords: Savage
Organization: NETCOM On-line Communication Services (408 261-4700 guest)
References: <easu928.782176043@taurus.oac.uci.edu> <TStewart.57.2EA2D8A1@massey.ac.nz>
Date: Tue, 18 Oct 1994 08:12:10 GMT
Lines: 29

T.Stewart@massey.ac.nz writes:

>In article <easu928.782176043@taurus.oac.uci.edu> easu928@taurus.oac.uci.edu (Win Kang) writes:
>>Anybody here solved "Savage Island"?
>>I'm at the bear cave where the crevice is.  Where can I get some light or how
>>to I climb down into the hut below sea-level?  What do I do with the
>>fishbone and how do I use the vines?
>>Neeed HElp

>I posted a walkthrough for this game up to ftp.gmd.de.  Look for savage1.sol 
>under /if-archive/solutions

Not to cast aspersions on the hard work of Terry Stewart, but WALKTHROUGHS
SUCK if you're still trying to play the game for fun.

For a good hint sheet, get the file AdamsHints.zip (or AdamsHints.tar.Z)
from FTP site ftp.gmd.de, subdirectory /if-archive/scott-adams

Have you tried going for a bit of a swim?  Have you experienced unpleasant
tropical weather?  What can you make out of the aftermath of that nasty
weather?

- David Librik
librik@cs.Berkeley.edu

P.S. Savage Island is HARD but fun, especially when things start getting
seriously weird.  And why IS there a huge, ancient stone statue of yourself
on the beach?

