Newsgroups: rec.games.int-fiction
Path: gmd.de!nntp.gmd.de!newsserver.jvnc.net!netnews.upenn.edu!msuinfo!uwm.edu!lll-winken.llnl.gov!overload.lbl.gov!dog.ee.lbl.gov!ihnp4.ucsd.edu!library.ucla.edu!europa.eng.gtefsd.com!howland.reston.ans.net!EU.net!uknet!comlab.ox.ac.uk!sable.ox.ac.uk!jo95006
From: jo95006@sable.ox.ac.uk (ct )
Subject: Re: Curses completed!
Message-ID: <1994Oct1.184230.21382@inca.comlab.ox.ac.uk>
References: <780731028.AA03412@clone.his.com>
Date: Sat, 1 Oct 94 18:42:29 BST
Lines: 51

In article <780731028.AA03412@clone.his.com>,
Matthew Russotto <matthew.russotto@his.com> wrote:
>On 9/26/94, Felix Lee distorted All's sage advice about Curses completed!: 
>
>  FL> mild spoilers
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>  FL> - the revolving door.  I think I assumed it was a glass door, so its
>  FL> purpose never occurred to me.

Me too, but then the demon had the answer. It was quite a nice puzzle, but
it would have helped if it had been clear that the revolving door wasn't!

>The Angel and Devil have lots of useful stuff.  But the most useful hint you
>get about Austin is if you watch him interact with Jemima.

Yes, of course it helps if your memory's working. I spent ages screaming
my head off at Austin when I figured out I wanted him in Alexandria. Took
me hours before I checked back with dear Aunt Jemima.

>  FL> - identifying the rods.  I knew what the rods did by their effects, so
>  FL> I kept trying to find some way of adding my own mark to the rods.  For
>  FL> a while, I kept a few of them identified by putting them in different
>  FL> containers.  (amazing what the medicine bottle will hold :)

I just didn't 'rod' them until I needed them and then dumped them until
later. You didn't need to re-use many rods (that ship was much handier
than its timber prop!) I eventually figured out what to do with them only
because I couldn't get into *this* particular coffin, when I could get
into almost everything else designed for lying down in.

ct


