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From: v.d.drift@ams.chem.ruu.nl (Koen v.d. Drift)
Subject: Re: Curses: Help getting started. Please.
Message-ID: <v.d.drift-2609941007400001@ana236.chem.ruu.nl>
Sender: usenet@cc.ruu.nl
Organization: Universiteit Utrecht
References: <35v5e7$rss@panix.com> <362ddt$nju@crl6.crl.com>
Date: Mon, 26 Sep 1994 09:07:40 GMT
Lines: 53

In article <362ddt$nju@crl6.crl.com>, rad@crl.com (Robert A. DeLisle) wrote:

> David Horowitz (horowitz@panix.com) wrote:
> : I have started playing Curses, and I guess I really do just miss the point.
> 
> : How do I stop my lamp from running out?  Does it have something to do with
> : the Demijohn (and just what the h*ll is a Demijohn?).  I hope that once I 
> : get past this little puzzle I can spend a little more time fumbling around.
> 
> : Thanks for the help.
> 
> : David
> 
> A demi-john is a 'glass bottle with a full body and a narrow neck,
> enclosed in wickerwork' -- Chambers dictionary 
> SO, just how did that battery get inside?
> 
> You can't stop your 'lamp' from going out unless you avoid that room
> and you can't play the game that way.  Look for another battery (not
> the one in the demi-john).
> AAD 

OK, I have the same problem. I need another battery. But where? I have looked  and looked, but I don't see it. So another hint would be very very nice.

spoilers ahead...




















What should I answer to the hollow man?



Koen.

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