Newsgroups: rec.games.int-fiction
Path: gmd.de!nntp.gmd.de!xlink.net!howland.reston.ans.net!torn!nott!cunews!freenet.carleton.ca!FreeNet.Carleton.CA!ae549
From: ae549@FreeNet.Carleton.CA (Andrew Howlett)
Subject: Beyond Zork - Help!
Message-ID: <CsnHvo.1rC@freenet.carleton.ca>
Sender: news@freenet.carleton.ca (Usenet News Admin)
Reply-To: a010harr@cdf.toronto.edu
Organization: The National Capital FreeNet
Date: Sat, 9 Jul 1994 02:06:59 GMT
Lines: 27



A friend seeks wisdom, but has not enough to even find the UseNet
realm!  Nevertheless, she is a sturdy adventurer and I faithfully 
post her plea:

'	We've done everything possible without going over the fields of 
Frotzen.  We have all the potions and rods and canes and sticks, bought the 
cloak and the scabbard and maybe even some armour, and found all the neat 
little treasures.  We've rode the gondola to the jungle, and saved the minx, 
killed the slug and the doornbeast and coalesced the dust bunnies into a ring, 
and dragged that stupid bear rug all the way to the lighthouse.  The monkey 
grinder is zapped and we have the hurdy-gurdy.  We've freed the unicorn, and 
even kissed its horn.  We've found the vague outline and got up to the Ethereal 
Plane of Atrii.  Now please tell me how we are supposed to get past the damn
vague outline that is stretched across our path, to get to the Implementors, 
and get the freaking little goblet that is obviously quite nessecary for further
travels.  Got it? 
'	We've enjoyed this more than the other Zorks, but any hints for any
zork game would be greatly appreciated.  Please respond quickly.  My address 
is a010harr@cdf.toronto.ca
'	Have a nice day!    Martha Flathead
-- 
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There's a fine line between     /           Andrew Howlett
deep and thick.  Scott Luke   /             ae549@freenet.carleton.ca
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