Newsgroups: rec.games.int-fiction
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From: jrs@netcom.com (John Switzer)
Subject: Re: Suspended-- yet more
Message-ID: <jrsCoI9q0.HFM@netcom.com>
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
References: <dharrin-180494185200@rm3051.allison.res-hall.nwu.edu>
Date: Tue, 19 Apr 1994 12:08:23 GMT
Lines: 23

In article <dharrin-180494185200@rm3051.allison.res-hall.nwu.edu> dharrin@casbah.acns.nwu.edu (Dan Harrington) writes:
>Does anyone know exactly what you should do in the IMPOSSIBLE section of
>Suspended?  All that I can remember(from playing it quite a long time
>ago...) is that I only had about 5 moves or so, maybe 3, before I would
>lose.  What are we supposed to do with this?  Anyone have any clues, tips,
>or ideas?

If I remember right, it went like this: (spoilers)

Move one: You start off in the chamber and get a warning about
solar anomalies.

Move two: No matter what you do, the warings repeat - this time, 
you're warned about an impending nova.

Move three: you move and the sun goes nova.

They don't call it impossible for nothing, you know!
-- 
John Switzer             | "For too long, those who play by the rules and
                         |  keep the faith have gotten the shaft, and those
CompuServe: 74076,1250   |  who cut corners and cut deals have been rewarded."
Internet: jrs@netcom.com |   -- Bill Clinton, 1992 Democratic Convention
