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From: Eric Smith <eric-no-spam-for-me@brouhaha.com>
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Subject: Re: [Inform] Time Travel
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Date: 26 Sep 2002 18:43:07 -0700
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Uli Kusterer <witness@t-online.de> writes:
>   as long as you somehow find a way to limit what "future you" does
> (or rather, what "past you" sees of them) to some predefined actions,
> this would definitely be possible. The trouble is that, without a
> (real) time machine, you can't show "past you" the actions of "future
> you", because the player hasn't played "future you" yet.

Sure you can, you just need to constrain the actions the player takes
later to those that the "future you" displayed earlier.  Or, worst case:

    > TAKE AXE

    You briefly consider taking the axe, but since you didn't see
    yourself do that when you were here before, it might cause a
    paradox.  And who knows what could result?  Wisely, you decide
    against it.

Not very satisfying, I'll be the first to admit.  Having the game
make a distinction (even implicitly) between the character's thoughts
and the players is very annoying.

