Reply-To: "Kent Tessman" <kent@remove-to-reply.generalcoffee.com>
From: "Kent Tessman" <kent@remove-to-reply.generalcoffee.com>
Newsgroups: rec.arts.int-fiction
References: <1fi27yf.nqbnz119skck2N%dromund@umLAWNCLIPPINGSbar.com>
Subject: Re: [TADS ANNOUNCE] TADSMap release 1
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Date: Fri, 6 Sep 2002 10:18:14 -0400
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"Andrew Pontious" <dromund@umLAWNCLIPPINGSbar.com> wrote in message
news:1fi27yf.nqbnz119skck2N%dromund@umLAWNCLIPPINGSbar.com...
> It uses HTML and PNG images to show the user a dynamically-created map
> of her or his immediate location, similar to Beyond Zork's map.
>
> I believe this is the first *dynamic* graphical mapping system available
> to any IF language.

Actually, to give credit to the good Cardinal Teulbachs, he created an
automapper for Hugo in 1997 or so which has the capability of generating
either a small dynamic map window (a la Beyond Zork) of the player's
immediate surroundings, or a full map of the game landscape (again generated
dynamically from the room layout).

But I like the sound of the image-based display of TADSMap--I look forward
to seeing it in action.



