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From: "John Colagioia" <JColagioia@csi.com>
Newsgroups: rec.arts.int-fiction
Subject: Re: [TADS3] Just another scripting language?
Date: Thu, 04 Jul 2002 20:32:14 -0400
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"Kevin Forchione" <kevin@lysseus.com> wrote:
>"John Colagioia" <JColagioia@csi.com> wrote in message
>news:3D21AF23.2020706@csi.com...
>> Again, I know nothing about the TADS state of affairs.  I'm simply
>> explaining the sorts of questions that I would be asking if I were
>> considering migrating to TADS3.
>Hmmm. I'll try to take a more direct, and hopefully, to the best of my
>ability, a more productive approach:

Thanks very much.  These were exactly the sorts of answers I
was looking for, and does a good job highlighting what TADS
is going to become (if it isn't already).

I'll note that I disagree with some of the motivations, but
that's an entirely different, and much less interesting,
discussion that I won't burden anyone with until I've
actually worked with TADS3 for a large game (which may never
happen, since there are so many (to me) unexplored corners
in Inform, so you guys'll probably be safe...).

[...]
