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From: buzzard@TheWorld.com (Sean T Barrett)
Subject: Re: Water-as-object opinions
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Daryl McCullough <daryl@cogentex.com> wrote:
>mfischer5@aol.com (Kathleen) says...
>>It sometimes seems that writing IF is little more than coming up with
>>believable reasons why the player can't do the obvious.
>Good point! But I wonder, why is that an issue in IF, but not in (for example)
>graphical computer games? In a graphical game, you see a window on a building
>and try to open it, and it doesn't work. So it was just scenery. No big deal.
>Why is it a bigger deal in IF?

Graphical games create their sense of "you are thereness"
with graphics, even non-responsive graphics. Text games
rely on some level of interactive responsivity to get you
to feel the place is real.

SeanB
