Newsgroups: rec.arts.int-fiction
Subject: Re: [TADS]: Using Setfuse
From: argus@see.the.sig (T Raymond)
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Kelly Sapergia was overheard typing about:

> Hi,
>    As an experiment, I'm trying to use the setfuse() function to
>    get a
> character to come into a room after the player waits two turns.
> For some reason, it's not working. Below is the source code I'm
> using for the setfuse() function:

I'm not exactly sure how yo get this working this way, but you can
use notify to do the same thing. You would put the walksIn code in
your kelly object and call it with the following:

notify(kelly, &walksIn, 2);

HTH

Tom
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Tom Raymond                        af956 AT osfnDOTorg
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