Message-ID: <3c8c58d7_3@corp-news.newsgroups.com>
From: CardinalT <cardinalt@helpmejebus.com>
Subject: Re: The pitfalls of skipping words in parsing [was Re: Making a parser - what are the minimal requirements?
Newsgroups: rec.arts.int-fiction
Date: Sun, 10 Mar 2002 23:10:55 -0800
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Kodrik wrote:

> A lot of comments form the other thread implied that structure parsing
> couldn't handle enough to be decent compared to grammar parsing (this
> thread has been renamed "The pitfalls of skipping words in parsing").
> I was trying to point out that grammar parsing has it advantages and
> disadvantages, just like structure parsing but they are both capable  of
> decent story playing.
>
> Yes, structure parsing can't do everything, but it sure can do enough to
> be at a similar level than grammar parsing for player satisfaction.

I think you're missing the point of the criticism. It's not that your
system can't do enough. It's that in some ways it does too much.

Nevertheless, my only really serious problem with it at this point is its
lack of default error messages for unsuccessful actions. Lacking these, the
amount of work required to implement even a moderately competent parser is
kind of prohibitive.

--
--CardinalT
  Archbishop of Frith and Funeral Barker to the Stars
