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From: buzzard@TheWorld.com (Sean T Barrett)
Subject: Re: "Led by the nose"
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Date: Fri, 1 Feb 2002 15:54:00 GMT
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Jon Ingold <ji207@cam.ac.uk> wrote:
>>  The question I would ask is "given that you are
>> writing this story as interactive fiction, why make it linear as opposed
>to
>> letting the player substantively affect it?"
>
>To which I respond (as ever, I'm afraid): "Why would being able to affect
>the story make it any more satisfying?"

Strawman.

"Why would being able to affect the story make it any more
satisfying a story?"

"Why would being able to affect the interactive fiction make
it any more satisfying an interactive fiction?"

SeanB
