Newsgroups: rec.arts.int-fiction
Path: news.duke.edu!newsgate.duke.edu!nntp-out.monmouth.com!newspeer.monmouth.com!priapus.visi.com!news-out.visi.com!hermes.visi.com!uunet!ash.uu.net!world!not-for-mail
From: buzzard@TheWorld.com (Sean T Barrett)
Subject: Re: "Led by the nose"
Sender: news@world.std.com (Mr Usenet Himself)
Message-ID: <GquuEA.Mr3@world.std.com>
Date: Fri, 1 Feb 2002 12:51:46 GMT
References: <3C58D8CC.9090607@kill_spammers.org> <20020131224629.25315.00000415@mb-fo.aol.com>
NNTP-Posting-Host: shell01.theworld.com
Organization: The World Public Access UNIX, Brookline, MA
X-Newsreader: trn 4.0-test72 (19 April 1999)
Lines: 15
Xref: news.duke.edu rec.arts.int-fiction:98517

OKB -- not okblacke <brenbarn@aol.comRemove> wrote:
>I think there are many possible reasons.  People have mentioned immersion,
>but I think that's one of the less-important ones, mainly because, the way it's
>referred to, it seems to be regarded as a drop-in technique.  Take story, add
>immersion, and hey presto!  Instant IF!

I thought it was "Take story, add IF, and hey presto! Instant immersion!"

>The question I would ask is "given that you are writing this
>story as interactive fiction, why make it linear as opposed to
>letting the player substantively affect it?"

Seconded.

SeanB
