Newsgroups: rec.arts.int-fiction
Subject: Re: [TADS 2] behindHiders
From: argus@see.the.sig (T Raymond)
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Jim Aikin was overheard typing about:

> On top of which, the default behavior of an underHider really
> _ought_ to include an implementation of ioPutUnder, oughtn't it?
> I mean, what's up with not allowing you to do that?

No, it shouldn't. Really. See the comments in the lib about this sort
of thing. The list that it uses is built when the game is *compiled*.
The hider classes are designed for the author's work, not the
players.

You could probably extend it for this, but you'd have to build a
whole set of classes and listing functions to handle allowing the
player to do that sort of thing. Which leads to more combinatorial
explosion.

> I'm all in favor of reusable code, don't get me wrong. But as I
> said recently in another thread, if you only use generic code,
> you'll write a generic game.

But if you add to generic code, you only have to add to it, not write
it all. Goes both ways. :)

Tom
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Tom Raymond                        af956 AT osfnDOTorg
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