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From: "Ben A L Jemmett" <bal.jemmett@ukonline.co.uk>
Subject: Re: Colour DEFICIENCY  was Re: Full color Text Adventures?
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Date: Wed, 20 Feb 2002 22:40:30 GMT
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"Lewis Raszewski" <rraszews@hotmail.com> wrote in message
news:3C7422A7.EC968129@hotmail.com...
> I can make out the red-green deficient numbers on some of them, but just
> barely. I can definately see that *something*'s there, though.  The
> majority of the second set is nothing.   Plate 16 indicatats that I've
> got mild deuteranomaly.

Here's what I get when I go through it actually paying attention to the
results:

Plate 1: 12 [Control I guess].
Plate 2: Very faint impression of a 3 -- mainly at the joint on the two
curves, the rest disappears almost completely.
Plates 3-5: Nothing.
Plate 6: The top of the curve of the 5, with the angular bit of the
downstroke.
Plates 7-15: Nothing
Plate 16: The 6 is visible, but not very clearly.
Plate 17: The 2 is visible, but not very clearly.
Plate 18: What I assume is the purple line (it looks grey-blue) is visible.
Plate 19-23: Nothing.
Plate 24: The winding line [again, seems to be a control plate].

But I fear this is now completely OT and boring to pretty much everyone else
reading...  I would venture to suggest that anyone considering making colour
an important feature of a game pays some attention to this, though, as I
have found software (and web sites, and on-line docs, etc.) which is nearly
impossible to use because it assumes I can distinguish colours easily.  One
of the mailing lists I'm one received some posts from an author who thought
it'd be great to use blue and pink to distinguish male and female voices in
an e-book he was writing; he refused to accept that some people would find
it a pain to read...
--
Regards,
Ben A L Jemmett.
(http://web.ukonline.co.uk/ben.jemmett/, http://www.deltasoft.com/)


