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From: buzzard@TheWorld.com (Sean T Barrett)
Subject: Re: Creating IF using Half-Life game engine
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Date: Wed, 23 Jan 2002 23:05:01 GMT
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Andrew Plotkin  <erkyrath@eblong.com> wrote:
>Adventure has a lot of twisty passages which are deliberately not
>distinguished in the text interface. How do you implement getting
>lost, in the same sense, in a 3D interface?

Try Halo.

SeanB
[to explain in a less smartass way: commercial 3d games have to
generate more and more detailed scenes as 3d hardware gets better,
and they have to still make levels reasonably big, so there seems
to be a tendency towards making things and reusing them over and
over, sort of like Diablo. Halo has twisty corridors in its first
section where you constantly seem to be coming back to the same
thing.]
