Message-ID: <3BD8EBF7.B64800C4@attglobal.net>
Date: Thu, 25 Oct 2001 21:52:08 -0700
From: Chip Hayes <jwhayes@attglobal.net>
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Subject: Re: [Inform] Keeping Z files relatively small
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"Dennis G. Jerz" wrote:
>
> "Jaap van der Velde" <velde@bigfoot.com> wrote in message
> news:3bd8820b.15863970@news.student.utwente.nl...
> >
> > Hi,
> >
> > I am writing a piece of IF, but the Z file is steadily
> > growing, even though it's mostly text and dialogue I'm
> > adding. What can I do to limit the size of the file?
> >
> > The game now covers only 6 rooms, 2 NPCs, some 20 scenery
> > objects, a dictionary and a few functions. But already it
> > has reached a staggering 113kb!
> >
> > My original plans were for something like 100 locations,
> > dozens of NPCs and hundreds of scenery objects...


The compiler's default also includes all of the debugging code, which
won't be in your released product.  Try compiling without it and you'll
see a fair drop in file size.

Chip
