Newsgroups: rec.arts.int-fiction
Subject: Re: ]TADS[ Theoretical question
From: gdighton@geocities.com (Garth Dighton)
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eytanzw@yahoo.com (Eytan Zweig) wrote in
<9r1ql4$rbu4r$1@ID-101183.news.dfncis.de>:

>While this is an interesting discussion, and it answers most of my
>question, it doesn't answer part of it - basically, can the player
>"name" an object? I.e., if the player decides to call an object
>"George", will the game be able to respond to "take George"? In TADS 2?
>In TADS 3?
>
>Also, second question - if it will be possible for a player to deifne
>player-named objects, will it be possible for a player to define
>player-named verbs? By this I mean, that the verb's behavior will be
>pre-defined, but the actual lexeme used to refer to it can change
>arbitrarily according to player input?
>
>Eytan
>
>

Changing _vocabulary_, for objects with existing behavior, is easy -- see
the functions addword() and delword() (in TADS 2.5.5; I'm sure TADS 3 will
have something similar).

--
Garth Dighton


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