Message-ID: <3BBCBC0B.C80F285@hp.com>
Date: Thu, 04 Oct 2001 13:44:11 -0600
From: Bill Blohm <bill_blohm@hp.com>
X-Mailer: Mozilla 4.76 [en] (Windows NT 5.0; U)
X-Accept-Language: en
MIME-Version: 1.0
Newsgroups: rec.arts.int-fiction
Subject: [TADS] IDE?
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
NNTP-Posting-Host: hpbs7220.boi.hp.com
X-Trace: hpb10302.boi.hp.com 1002224688 hpbs7220.boi.hp.com (4 Oct 2001 13:44:48 -0700)
Lines: 19
Path: news.duke.edu!newsgate.duke.edu!nntp-out.monmouth.com!newspeer.monmouth.com!newshub2.home.com!newshub2.rdc1.sfba.home.com!news.home.com!sjc1.nntp.concentric.net!newsfeed.concentric.net!news-west.eli.net!sdd.hp.com!fc.hp.com!news.cup.hp.com!hpb10302.boi.hp.com
Xref: news.duke.edu rec.arts.int-fiction:93184

Some time back, someone mentioned an IDE for TADS called Plugh. Out of
curiosity, I downloaded it and looked at it. While it looks interesting,
you can't bring in an existing .t file and have it show the room
layouts, etc.. It seems only useful if you start working on a game in
there to begin with.

However, it seems to me that someone mentioned another TADS IDE that
might also be able to do that. I don't mind working in a vi editor,
Notepad, or whatever, but it might be nice for debugging to be able to
bring into such an IDE your own .t files. Either the FAQ doesn't contain
it, or I missed mention of it in there.

Can someone point me to where I saw that mention, or to where such a
beastie might reside?

TIA,

Bill B.

