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Date: Sat, 25 Aug 2001 08:41:25 -0700
From: Chip Hayes <jwhayes@attglobal.net>
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Subject: Re: [Inform] Inventory listing of machines
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Doug Roberts wrote:
> >
> >Grab a copy of the Designer's Manual, if you already haven't, and take a
> >look at the example wherein you give the player a nose (you'll find it in
> >the index immediately).  That'll solve your problem, and will probably give
> >you a few extra ideas, to boot.
>
> Thanks for the pointers. I'll do a bit more reading! Looks like an
> example of trying to run before I can walk!
>
> Doug.

There's also an example in the DM of a sterilizing machine (I think
that's it), with wheels so you can push it around, and buttons on it.

Basically, you use the add_to_scope property to bring objects "attached"
to another object into scope. If you have trouble finding the nose or
machine example, look up add_to_scope.

Chip
