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From: buzzard@world.std.com (Sean T Barrett)
Subject: Re: directions
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Date: Wed, 22 Aug 2001 21:00:46 GMT
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Andrew Plotkin  <erkyrath@eblong.com> wrote:
>I was extremely careful to make movement commands totally optional in
>_Shade_. You can play the entire game without typing "enter kitchen"
>or "enter bathroom", or [*] "get up". The game always handles that
>stuff for you.

My favorite moment [1] in Shade was when, after looking at the
contents of the fridge, I attempted to stop that ongoing activity
by typing "CLOSE DOOR".

This happened to work, although if we had a more sophisticated
system of timing the overrides and implicit actions, it's quite
possible it wouldn't have. [2]

SeanB
1. Well, not really. Favorite according to some metric, though.
2. "DOOR" was interpreted as referring to the front door, which
was outside the kitchen nook and hence required departing the
kitchen nook; leaving the kitchen nook caused the refrigerator
door to swing shut automagically; all to be followed by the
observation that, in fact, the front door was already closed.
