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From: buzzard@world.std.com (Sean T Barrett)
Subject: Re: More Inform weirdness
Message-ID: <GHwq51.M6x@world.std.com>
Date: Sat, 11 Aug 2001 14:12:37 GMT
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John Colagioia <JColagioia@csi.com> wrote:
>NPCs (unless they're merely jigsaw pieces--no pun or snipe at "Jigsaw"
>intended) serve primarily to support and highlight the personality of the
>NPC.  If the PC doesn't have much of an active personality, neither can the
>NPC.  Or, rather, no matter how much of a personality the NPC has, it won't
>be seen as extensively.

Er... I don't recall the PC of Galatea having much of an
active personality. As I recall most of the character of
Galatea was communicated directly to the player, without
any filtering by the player character (e.g. her speeches
were all direct quotes, and her small movements and such
were given in a very direct, statement-of-fact narrative
mode). And yet Galatea is widely regarded as a best-ever
NPC.

SeanB
