Newsgroups: rec.arts.int-fiction
Subject: Re: Parser Techniques
From: gdighton@geocities.com (Garth Dighton)
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Date: 27 Jun 2001 18:43:44 -0500
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adam@fsf.net (Adam Thornton) wrote in <9hdoso$ofp$1@news.fsf.net>:

>In article <3b3a1e34_4@goliath.newsgroups.com>,
>Garth Dighton <gdighton@geocities.com> wrote:
>>The one nice thing about PAWS is that it uses a truly complete language
>>(i.e. Python) - so you could do things like create entire maps, etc. on
>>the fly. One vaporware project I was thinking of was to use PAWS to
>>write a dungeon-crawl text adventure (and it really would be "text
>>adventure" rather than "interactive fiction"), where the rooms,
>>monsters, and treasures would be randomly generated as you explored.
>>While TADS/Inform have some capability along these lines, I don't think
>>they could handle this sort of project.
>
>If you do this, I want the source, so I can turn it into my live D&D
>"Stochastic Dungeon Crawl," which I've wanted to do for a while.  It
>would be a nice break from campaigns with politics and emotions and
>stuff.
>
>Adam
>

Funny, that's exactly the same use I was planning for it :-)

Maybe I'll get to it one of these days, but I really want PAWS to have a
command-type syntax first - "BOB, CAST FIREBALL" - so you can order other
members of your party about. Right now, PAWS won't accept this syntax, as
far as I know.

--
Garth Dighton


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