Newsgroups: rec.arts.int-fiction
Subject: Re: Parser Techniques
From: gdighton@geocities.com (Garth Dighton)
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Date: 27 Jun 2001 12:56:04 -0500
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thornley@visi.com (David Thornley) wrote in
<A7n_6.4053$B7.628545@ruti.visi.com>:

>
>Python is a nice clean language, but it's questionable whether
>it's enough better than TADS to justify the lesser familiarity
>(more IF players have TADS and zcode interpreters installed than
>Python, I'd imagine).
>

The one nice thing about PAWS is that it uses a truly complete language
(i.e. Python) - so you could do things like create entire maps, etc. on the
fly. One vaporware project I was thinking of was to use PAWS to write a
dungeon-crawl text adventure (and it really would be "text adventure"
rather than "interactive fiction"), where the rooms, monsters, and
treasures would be randomly generated as you explored. While TADS/Inform
have some capability along these lines, I don't think they could handle
this sort of project.

--
Garth Dighton


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