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From: buzzard@world.std.com (Sean T Barrett)
Subject: Re: [Inform] Zcode vs. Glulx
Message-ID: <GFJHM9.9IL@world.std.com>
Date: Tue, 26 Jun 2001 13:32:33 GMT
References: <20010412220546.20569.00003525@ng-cu1.aol.com> <9h8461$p1v$1@cascadia.drizzle.com> <GFIE66.5oo@world.std.com> <9h9378$2it$1@cascadia.drizzle.com>
Organization: The World Public Access UNIX, Brookline, MA
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Xref: news.duke.edu rec.arts.int-fiction:89214

Adam Cadre <grignr@cascadia.drizzle.com> wrote:
>My hope is that the game will be successful enough that people on
>platforms whose Glulxes can't handle it will clamor for the maintainers
>of those Glulxes to add the capabilities that will allow them to play the
>game, and thus establish a de facto standard on top of the official one.

It would be more useful to be a written-out-standard, a specification
on paper, so that, for example, new authors of Glulxen will know to
create things this way. If it is not possible to convince Zarf to
change the Glulx specification in this way, then I think it would
be useful to create the "Grignx" specification or whatever, which
says "implement Glulx with these modifications:"...

>You may have noticed that the Glulxe maintainers and I have already done
>this in other areas, such as establishing a rule for determining the
>background color of a newly created window (and not just the background
>color of text printed to that window.)

Yes, I recall that, and I always wondered, does "the Glulxe maintainers"
who are working to achieve these de facto standards include Zarf?

SeanB
