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Date: Thu, 14 Jun 2001 08:55:57 -0400
From: John Colagioia <JColagioia@csi.com>
Organization: No Conspiracy Here...
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Subject: Re: I just got my feedback from the intro comp...
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Muffy wrote:
[...]

>   For the majority of people, having a philosophy just isn't enough, if
> you're creating a public work.  You should be able to communicate it.
> Saying that a work is "looking for the right Reader" could be rephrased
> as "my work is not communicating properly with the rest of the readers."
>   I see a lot of people around here who feel that as long as they have
> the philosophy (which often isn't very captivating or sound to begin
> with) and the motivation, that's all that matters.  And sure, that's
> fine, but when they go out to perform it would be good to differentiate
> between "the audience isn't enlightened enough" and "my vision isn't
> refined enough" when people are throwing tomatoes.

And, if I may point it out (in hopes of nudging this discussion back to the
original topic where it can be of more use), the goal of the "PrologueComp,"
as I recall, was to more or less encapsulate a game and engross the reader
(making him want more of the game) with less than two thousand characters.  If
the judge or reader, then, "needs to know the inspiring philosophy," then it
might very well be "true art" or whatever one wants to call it, but it would
still--and probably foremost--be a bad entry for that particular competition.

Just like for the main competition, if someone were to enter a days-long game
(on the scale of the old Infocom games or larger), it could be of excellent
quality, but it would likely lose!  Why?  Because the suggested two-hour time
limit would not be sufficient to see enough of the game, in all probability,
to give it high marks.  The same applies here, but is more strict, I believe.

[...]


