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Date: Fri, 13 Apr 2001 08:36:01 -0400
From: John Colagioia <JColagioia@csi.com>
Organization: No Conspiracy Here...
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Subject: Re: [design] Numbered rooms
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Jason Melancon wrote:

> On 12 Apr 2001 01:20:48 GMT, emshort@mindspring.com wrote:
> > And I'm certainly not saying that I pack the game file with completed
> > code for locations that players will never be able to visit (though
> > there's a certain faint appeal to doing that just to scare TXD'rs,
> Scare them?  Sounds more like an incentive than a deterrent to me.
> :-)

Ah, but you're exactly the target, I would imagine.  You start
disassembling.  You find scenes unrelated to your transcript.  You
therefore start playing like a maniac, desperately trying to find those
last remaining scenes.

Therefore, you don't bother to actually find all of the "real" endings,
because you're stuck in a Star-Trek-esque logic loop until you pass out
from hunger.

And then we can take over the WORLD!

OK, maybe not.  I tried, though...


