Message-ID: <3AD6F1AD.C4D95381@csi.com>
Date: Fri, 13 Apr 2001 08:31:41 -0400
From: John Colagioia <JColagioia@csi.com>
Organization: No Conspiracy Here...
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Subject: Re: [design] Numbered rooms
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Magnus Olsson wrote:

> In article <9b2vtg$bue$3@news.panix.com>,  <emshort@mindspring.com> wrote:
> >Well, admittedly part of the concept in this case is that I am mentally
> >building a universe in which more than one game could eventually be
> >written; so having some sense of it to start with encourages continuity.
> Which makes me think:
> Have you, or anybody else, thought about writing several pieces of IF
> that take not only in the same universe, but in the same rooms, or
> that share a large subset of their rooms? For example, one could
> imagine a Zork II that also implemented the locations from Zork I, so
> the player could go back and visit, say, the Flood Control Dam?

Thought about it, but for me, that would probably require finishing a first
game to include in sequels, so...


> Yes, I know that there are things like visiting the White House in
> _Zork: Grand Inquisitor_, but I'm speaking about visiting the exact
> same locations - not a travesty of the earlier game.

Does "The Meteor, the Stone, and the Long Glass of Sherbet" count?  The house
was definitely modelled on the Zork house, and I thought that the cavern
layout was very similar to Zork II (though Mr. Nelson said it was news to him,
back when I commented on it...).

How about the Wishbringer sequence with the House?

That house certainly gets around, now that I think about it.  I might even
have code somewhere that implements it...


