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From: buzzard@world.std.com (Sean T Barrett)
Subject: Re: [INFORM] Menu-driven conversation, take 2
Message-ID: <GBLMEJ.7H9@world.std.com>
Date: Tue, 10 Apr 2001 22:56:43 GMT
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Xref: news.duke.edu rec.arts.int-fiction:85435

Robb Sherwin <beaver@zombieworld.com> wrote:
>Hmm... that would seem to eliminate one of my pet peeves that
>menu-based conversations generate: not having an exclusive
>conversation mode makes your NPCs really come off as mindless
>robotoids when the player starts a conversation with them, does a
>couple different, non-talking things, and then comes back to the
>conversation with the NPCs acting like the dialogue hasn't missed a
>beat.

Hmm, that reminds me, I should finish bugfixing my
game that went into beta four months ago.  Sigh.

SeanB
