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From: buzzard@world.std.com (Sean T Barrett)
Subject: Re: Drama in IF: Limited?
Message-ID: <G9KzL2.FJu@world.std.com>
Date: Fri, 2 Mar 2001 17:36:38 GMT
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Lucian P. Smith <lpsmith@rice.edu> wrote:
>Of course, if you *can* get the player to type in self-destructive things,
>more power to you.  But I have no idea how this would be accomplished.

One approach is to simply is to create the expectation that the results
of the action are interesting to the player, even if they are
destructive to the character.

Some players may do things that they will expect will kill
themselves, just to see what happens, given a convenient UNDO;
and instead of a one turn immediate death consequence, you can
imagine a slower downfall; someone mentioned Shade, and I think
you can understand it by the "interesting to the player, destructive
to the character" analysis.

In the extreme, you might limit your audience, but there
is a cadre of players out there who primarily view IF as
an opportunity to view interesting responses to actions...

SeanB

